V-Ray 6.00.20 For 3ds Max 2018-2023 Full Actived

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Chief among the new features in V-Ray 6 for 3ds Max include Chaos Scatter, the new Chaos tool for spreading objects over surfaces, first introduced in Corona 8. The tool is an alternative to traditionally more powerful third-party plugins such as iToo Software’s Forest Pack. Another interesting new feature is the VRayEnmesh modifier, which covers the surface of an object with repeating geometry, similar to a texture. Unlike instancing, repeating geometry does not use additional memory – only the original mesh is loaded, allowing you to have “billions of polygons in the scene, without any impact on memory consumption.”

Hightlights

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New features

V-Ray
V-Ray CPU IPR support for VolumeGrids and Phoenix Simulators in 3ds Max;

modified features

V-Ray
Installing V-Ray as a render node also installs Cosmos and Unified login;
Integrate the latest scatter materials randomization enhancements in Cosmos;

V-Ray GPU
GPU support for Affect All Channels;

VolumeGrid
Expose the hidden Grid Based motion blur in the user interface – it allows for more explosive and more fluid looking blur;
Sped up rendering of grid volumes with up to 25% when Fully Visible Fire or Volume Light Cache was used;
Sped up rendering of grid volumes with up to 10% when the RGB channel was used;
Simulation meshes produced by Wave Force must be able to blend seamlessly with infinite ocean;

V-Ray/V-Ray Bitmap to VRayBitmap converter/V-Ray scene converter
Support conversion of the CoronaPhysicalMtl through the V-Ray scene converter;

VRayMtl
Add Soap Bubble preset to V-Ray Mtl presets;

Bug fixes

V-Ray
Missing Tab name in the VRayBitmap node in Max 2018;
VRayDisplacementMod’s MaxScript write_vrmesh command is not working;
VRayProxy vrmesh can not be overridden from 3ds Max in V-Ray 6;
Low CPU utilization with Intel Alder Lake CPUs on Windows 11;
Decal displacement doesn’t affect minimum geometry displacement, breaking negative decal displacement;
Crash with Forest with V-Ray 6 IPR;
V-Ray Light Lister misbehaves with DPI scaling above 100%;
VRayScene Animation Override Playback parameter value is not exported;

V-Ray, V-Ray GPU
Crash on GPU rendering Chaos Scatter when using splines as distribute-on objects;

V-Ray GPU
IPR GPU does not update when changing the list of affected lights in the Environment Fog settings;
VRaySphere flip normals not supported;
Sun disk from VRaySky environment map is rotated with VRayLight dome’s texture;
Incorrect Diffuse filter render element when All channels option is selected under Affect Channels;
IPR GPU does not update the render when adding new lights to Environment Fog;

VFB
Slow bucket refresh when using Curves or Exposure corrections;
VFB color corrections are not saved on all frames using vrimg and when rendering an animation;

VRayEnmesh
VRayEnmeshMod input fields are not working in the latest builds for 3DS Max 2018;

VRayMtl
VRayMtl’s Qt version needs differentiation in the Glossiness maps names;

VRaySphere
VRaySphere wrong size when scaled (CPU);

VRayVolumeGrid
Rare GPU Preview crash;
Crash during V-Ray Light cache generation when Fire Lights are illuminating OSL material exported to vrscene;

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